![]() But its not working as good as once since Boys AT can kill schwimmwagen, Luft inf veting less fast and Tank IV mass prod is delayed by one point. BK and Terror can both field usefull inf and Tanks so players can swap their roles whenever they want.Ī also liked combo for quick victories was luft, BK and and SE. Depending on which of them has fuel at a stage of the game, those gets the tanks. In case SE is choosed it backs with 120 mm mortar while terror and BK gets tanks and inf. In case Luft is choosed then keeps nonstop skirmish the enemies (no mass retreat or silly blobbing, instead ambushing and harrass allied advance and blocking them from forming up for a deadly push) while BK brings tanks, later inf and Terror rocket arty and later Panther G (and few grens). Either Terror gets grens in mid and panther in late while BK gets cheap tank IV´s for mid helping terror grens while later going for storms that are backing terror Panther G. Additional a 17 pdr in the back or mobile 17 pdr equiped tanks.įor axis i did like the combo of BK, Terror and Luft or SE. Off map, glider, CQC could make a quick territory gain in mid game which then is quickly secured by strong fortifications to counter axis counteroffensive and preparing final push with 95 mm churchill, HE church or others and US inf that can reinforce nearby. I know it is hard work, but I think it is really useful to improve pvps to get them better for all players, but also introduce more people in the mod and in PvP and make them understand how this is better than continuing with the skirmishesĪs for me i did like the royal engineer/US inf doc combo. ![]() What units or special abilities of a doctrine can make life difficult to another specific doctrine Any useful synergies between the doctrines For this I also ask for the help of the "older players" so they can explain how they use the various doctrines based on the situation in the game. ![]() ![]() I see that there are always new players in this mod and I think this could help greatly to improve their (and also our) game faster. Hello everyone I think it is useful to make this a topic that compares the various doctrines of the factions, to say which is more suited to deal with the other, or which are indicated to be used together to create good synergies in the game. ![]()
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